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Futuristic Design, Inc.
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StraightFace column archive |
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January 15, 2000 Apple’s new Mac OS X user interface Aqua gets the industry back on track.
I
really like it when one of my
starry-eyed predictions for the future of the software industry
actually comes true. But, more on that later. The real news is that Steve
Jobs has finally steered Apple’s human interface team back to
the future. It’s been widely reported that Mr. Jobs has taken a
great interest in working closely with the team on the
upcoming Mac OS X, and it's new human interface called Aqua.
Well, it really worked, because Aqua will undoubtedly turn the
software industry around from a long trip into the wrong direction. [
Note to Software Industry
] There
are many reasons why Aqua is important to Apple, but only one that
matters to the droves of newly transformed computer fashion victims
out there - Aqua
is cool.
Period. Let's face it folks – you’ve been outsmarted by
Apple, again. And please don’t just copy what they've done in your
whizzy new Web PCs and Notebooks. It won’t work. Why? Because you
are you, and Apple is Steve. Not exactly a fair fight is it? When
Apple does it, it’s cool. When you do it, it looks stupid.
Sorry, but that’s the truth. Apple has been given a license to
innovate again by consumers. Their needs were put first, not yours.
And best of all, Apple did it with style. But, I digress… More
than meets the eye
There are three major ways Aqua hints at the future of desktop user interfaces – a highly stylized visual appearance, lots of non-trivial animation in the interface, and an outstanding technology platform to work from.
Highly
visual appearance
My
first impression when looking at the screenshots
and movies of
Mac OS X is how it actually looks like its made out of the same stuff
as an iMac or iBook – translucent plastic. But they’ve gone beyond
matching
the appearance of the host device by
adding buttons and other assorted controls that actually look like
they’re filled with colored liquid. The interface artists that
worked out the graphics for this release did a fantastic job of
getting the texture of an iMac across through software. The
point here is that the user interface of modern operating system
shouldn’t be gray anymore. We’ve grown out of it. I’ll mention the new 128 x 128 pixel icons used in the Finder just to illustrate how much attention is being paid to the notion of usable document previews via icons in the Finder. Not sure I need my icons that big, but I’ll give you the benefit of the doubt on this one. Animated
interface
I
can’t remember how many usability studies and books I’ve read that
said using animation in the user interface was not only distracting to
the user, but truly evil. Well, once again, let’s open that one up
for debate. The Aqua interface is highly animated for some of the most
frequently used operations in the Finder. You can see examples of this
on Apple’s website via QuickTime 4 movies. Even the smallest
details, like clicking closeboxes and opening windows, have been made
more dramatic through the use of animation. And it’s non-trivial
animation at
that. The “window open” motion is described by Apple as the Genie,
probably because it reminds you of a genie coming out of a bottle on
the Dock (a re-purposed UI element from NeXTStep that serves as
a launch pad). Once again, I can’t say that I’ve lived with this animated interaction for months and months, but I’m already sold from the excitement perspective. Anything to get rid of these old, gray battleships we use today. And no, I don’t just mean Microsoft Windows. Take a look at any modern OS. They all smell and feel old. Even Linux. Solid
technology platform
World-class
graphics technologies lurk just beneath Aqua’s shimmering surface.
The combination of QuickTime
for video and sound, OpenGL for 3D gaming, and Quartz
for 2D graphics gives designers a solid base to build on. And that’s
the key point – Apple has exploited these core technologies in their
basic Aqua interface design. Of the three, the most interesting is
Quartz – a new graphics engine presumably descended from the
original Display Postscript engine in NeXTStep. This
addition promotes Adobe’s Portable Document Format (PDF) to
native document status. What it means to you is that documents
displayed on the screen will be more WYSIWYG than ever. That
translates into stunning document previews via the Finder
icons, because Quartz can render into any size area or resolution,
like those 128 x 128 pixel icons. See where this is going? All
that said, the innovative technologies used in a modern operating
system have rarely influenced how the general user interface looked or
acted. But now they will.
We were all trained to be good little interface designers and not push
the envelope in the general OS. But I always wondered to myself –
"why doesn’t anyone use all the power of the underlying
platform technologies in the user interface?" Well, obviously the
Apple design team wondered the same thing. And they’ve acted on it
before anyone else at the OS level. I’ve seen the recently published
Microsoft Research papers and the alternative windowing environments
for Linux, but no
one has had the guts to try it on their installed base before. Told
you so
Not
that you really care, but I figured out this was going to happen a
while ago. You can stop reading now, or listen to this short
self-serving anecdote. In
March 1999, I had an opportunity to interview at Apple for a position
on the team that was working on Aqua. I didn’t know exactly what
they were doing at the time, but I figured it had something to do with
the next big change in Apple’s Finder interface. At the time, I
really wanted to be the Manager of the Human Interface group, so I’d
be in a better position to do what Steve Jobs has now successfully
done – steer the software industry back in the right direction. A
lofty goal, but I thought I’d try anyway. To
prepare for that interview, I wrote a short paper called “Augmenting
Mac OS X Windowing”
on what I thought my prospective boss at Apple would want from me in a
typical day. It has my design approach to the problem and four ideas
on how to improve the windowing behavior of the Mac OS. No one outside
Apple has seen it before now. Turns out that three of the four major
points I brainstormed are now in integral part of Aqua, and the other should find its way in soon. I’ll call that a win. Just like Aqua. M. Pell
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Copyright
© 2000 Futuristic Design, Inc. All rights reserved.
Futuristic Design is a trademark of Futuristic Design, Inc.
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